Intro I’m developing a 2D game in Unity called Enso that uses layers of objects placed at various depths from the camera in order to create a parallax effect. However, the size of my texture folder and therefore my game, was getting out of hand!
My Workflow While designing the game world, I wanted to feel free to create any shape of object that I desired, and not have to think about pixel density, export dimensions, or really anything technical about the export and import processes.
This is a recipe for cooking and preparing 6 ajitsuke tamago.
Ingredients 6 large eggs. 45ml of Soy Sauce. 45ml of Mirin. 0.5g of MSG (optional). Instructions The cooking times in this recipe are for eggs that have been kept in the fridge, and removed just before cooking.
Cooking the Eggs Bring enough water to fully cover your eggs to boil in a saucepan. Gently lower each egg into the boiling water by balancing it on a spoon.
How to make a delicious chocolate cake in under 5 minutes using only a mug and a microwave!
Ingredients 35g of flour. 35g of hot chocolate powder (33%). 10g of brown sugar. A pinch of bicarbonate of soda. 55ml of milk. 15ml of raisin oil. 3 drops of vanilla extract. 1 spoonful of peanut butter. Instructions Mix all of the dry ingredients together in a microwave safe mug. Then add the milk, raisin oil, and vanilla extract and mix with a small whisk or fork until you obtain a smooth cake mix.
Mapping a value from one range to another is commonly used in game development. Here is some information about this process that you can use to inform you in making your own tools, and also some code you can simply copy.
The Maths If I’m mapping the range $[a, b]$ onto $[c, d]$ with an input value of x, then: $$y = (x - a) \left( \frac{d - c}{b - a} \right) + c$$